Each Character has the following six Attributes:
Each Attribute is a score ranging from 3 to 18.
For each Character Vocation, one of the six Attributes is their Primary. A Vocation’s Primary Attribute is potentially used to modify a Character’s earned Experience Points. See the Experience section for details.
Primary for Fighters.
Primary for Mages.
Characters will know one additional language for every Intelligence point above 10. See the Languages section for what other languages they may know.
Primary for Clerics.
A Character’s Constitution can modify their Hit Point maximum. When rolling their Hit Dice, modify their Hit Point maximum according to the following table:
Constitution | Hit Point Maximum Modification |
---|---|
15 or more | + 1 per Hit Dice |
7 to 14 | none |
6 or less | - 1 per Hit Dice that rolled above 1 |
Characters have a chance of surviving being paralyzed, turned to stone, and being raised from the dead depending on their Constitution as follows:
Constitution | Chance of Survival |
---|---|
13 or more | 100% |
12 | 90% |
11 | 80% |
10 | 70% |
9 | 60% |
8 | 50% |
7 or less | 40% |
May affect a Character’s accuracy with missile weapons. When a Character attacks with a missile weapon, modify their attack roll according to the following table:
Dexterity | Missile Attack Modification |
---|---|
13 or more | +1 |
9 to 12 | none |
8 or less | -1 |
Affects the maximum number of Non-Player Characters that a Character can hire into their service.
Charisma Score | Maximum Number of Hirelings |
---|---|
3 or 4 | 1 |
5 or 6 | 2 |
7 to 9 | 3 |
10 to 12 | 4 |
13 to 15 | 5 |
16 or 17 | 6 |
18 | 12 |