Baronies

Player Characters who have built a Stronghold in the Wilderness can control the surrounding land, thus creating a Barony. They must first clear the land of hostile Creatures in the following way:

  1. The Player Character moves a force to a hex.

  2. The Referee determines if there is a Creature Encounter by using the Wandering Creatures section of the Wilderness Exploration rules.

Hexes up to a distance of 4 from a stronghold can be cleared.

Barony Hex Map Area Limit

St = Stronghold

Hexes with .. in them are the furthest that can be included in a Barony.

 __    __    __    __    __
/  \__/  \__/..\__/  \__/  \ 
\__/  \__/..\__/..\__/  \__/
/  \__/..\__/  \__/..\__/  \ 
\__/..\__/  \__/  \__/..\__/
/..\__/  \__/  \__/  \__/..\ 
\__/  \__/  \__/  \__/  \__/
/..\__/  \__/  \__/  \__/..\ 
\__/  \__/  \__/  \__/  \__/
/..\__/  \__/St\__/  \__/..\ 
\__/  \__/  \__/  \__/  \__/
/..\__/  \__/  \__/  \__/..\ 
\__/  \__/  \__/  \__/  \__/
/..\__/  \__/  \__/  \__/..\ 
\__/..\__/  \__/  \__/..\__/
/  \__/..\__/  \__/..\__/  \ 
\__/  \__/..\__/..\__/  \__/
/  \__/  \__/..\__/  \__/  \ 
\__/  \__/  \__/  \__/  \__/

Once cleared, the land is kept clear of Creatures by the inhabitants of the Stronghold.

Within a Baronie’s land there will be 2d4 villages. Each village will have 1d4*100 inhabitants.

Income for a Barony is a tax of 10 Gold Pieces per inhabitant of the Barony per game year.