Before melee begins a player can declare their attacks to bue subduing, rather than to kill.
Once declared, damage dealt to a Dragon is subduing rather than killing.
At the end of each round of combat:
divided the total amound of subduing damage dealt so far in the combat by the Dragon’s maximum hit points.
multiply the result by 100 and rounded to the nearest whole number to give a percentage. Roll 1d100 to determine if the Dragon has been subdued. A roll equal to or less than the percentage means the Dragon is subdued.
Chance dragon is subdued = (total subduing damage / dragon’s max hp) * 100 rounded to nearest whole number.
Only up to eight human-sized creatures can attempt to subdue any one Dragon.
Subdued Dragons can be sold on the open market for from 500 to 1,000 Gold Pieces per hit point it can take. Offers are determined by the referee by rolling 1d6 on the following table.
1d6 | Gold Pieces per Hit Point |
---|---|
1 | 500 |
2 | 600 |
3 | 700 |
4 | 800 |
5 | 900 |
6 | 1,000 |
The character(s) who subdued a Dragon could keep it in their own service or sell it to other players for whatever they could get.
A subdued Dragon will remain in that state until an opportunity presents itself to escape or kill its master, but as long as the master is in a commanding position it will not attempt either course.